#include "ace/Object_Manager_Base.h"
#include "ace/OS_Memory.h"
#include "ace/OS_NS_Thread.h"
#include "ace/OS_NS_sys_socket.h"
#include "ace/OS_NS_signal.h"
#include "ace/OS_NS_stdio.h"
Include dependency graph for Object_Manager_Base.cpp:
This graph shows which files directly or indirectly include this file:
Compounds | |
class | ACE_OS_Object_Manager_Manager |
Ensure that the <ACE_OS_Object_Manager> gets initialized at program startup, and destroyed at program termination. More... | |
Defines | |
#define | ACE_OS_PREALLOCATE_OBJECT(TYPE, ID) |
#define | ACE_OS_DELETE_PREALLOCATED_OBJECT(TYPE, ID) |
Functions | |
const char * | get_rcsid_ace_Object_Manager_Base (const char *) |
void | ACE_OS_Object_Manager_Internal_Exit_Hook (void) |
Variables | |
const char * | rcsid_ace_Object_Manager_Base = get_rcsid_ace_Object_Manager_Base ( rcsid_ace_Object_Manager_Base ) |
int | ace_exit_hook_marker = 0 |
ACE_OS_Object_Manager_Manager | ACE_OS_Object_Manager_Manager_instance |
|
Value: delete (TYPE *) preallocated_object[ID];\
preallocated_object[ID] = 0; |
|
Value: {\ TYPE *obj_p = 0;\ ACE_NEW_RETURN (obj_p, TYPE, -1);\ preallocated_object[ID] = (void *) obj_p;\ } |
|
|
|
|
|
|
|
|
|
|