#include <IdUniquenessStrategyUnique.h>
◆ IdUniquenessStrategyUnique()
TAO::Portable_Server::IdUniquenessStrategyUnique::IdUniquenessStrategyUnique |
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default |
◆ allow_multiple_activations()
bool TAO::Portable_Server::IdUniquenessStrategyUnique::allow_multiple_activations |
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const |
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overridevirtual |
◆ is_servant_activation_allowed()
bool TAO::Portable_Server::IdUniquenessStrategyUnique::is_servant_activation_allowed |
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PortableServer::Servant | servant, |
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bool & | wait_occurred_restart_call ) |
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overridevirtual |
◆ strategy_cleanup()
void TAO::Portable_Server::IdUniquenessStrategyUnique::strategy_cleanup |
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overridevirtual |
◆ strategy_init()
void TAO::Portable_Server::IdUniquenessStrategyUnique::strategy_init |
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TAO_Root_POA * | poa | ) |
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overridevirtual |
◆ poa_
TAO_Root_POA* TAO::Portable_Server::IdUniquenessStrategyUnique::poa_ {} |
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private |
The documentation for this class was generated from the following files: