ACE 8.0.1
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Base class for ACE_Message_Queue, which is the central queuing facility for messages in the ACE framework. More...
#include <Message_Queue.h>
Public Types | |
enum | { DEFAULT_HWM = 16 * 1024 , DEFAULT_LWM = 16 * 1024 , ACTIVATED = 1 , DEACTIVATED = 2 , PULSED = 3 } |
Protected Attributes | |
int | state_ |
Private Member Functions | |
ACE_Message_Queue_Base (const ACE_Message_Queue_Base &) | |
void | operator= (const ACE_Message_Queue_Base &) |
Base class for ACE_Message_Queue, which is the central queuing facility for messages in the ACE framework.
For all the ACE_Time_Value pointer parameters the caller will block until action is possible if timeout == 0. Otherwise, it will wait until the absolute time specified in *timeout elapses.
A queue is always in one of three states: . ACTIVATED . DEACTIVATED . PULSED
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inline |
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virtual |
Close down the message queue and release all resources.
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private |
Reactivate the queue so that threads can enqueue and dequeue messages again.
The | queue's state before this call. |
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
Close down the message queue and release all resources.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
Deactivate the queue and wake up all threads waiting on the queue so they can continue. No messages are removed from the queue, however. Any other operations called until the queue is activated again will immediately return -1 with errno
ESHUTDOWN.
The | queue's state before this call. |
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
Returns 1 if the state of the queue is DEACTIVATED, and 0 if the queue's state is ACTIVATED or PULSED.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
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pure virtual |
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pure virtual |
Dequeue and return the <ACE_Message_Block *> at the head of the queue. Returns number of items in queue if the call succeeds or -1 otherwise. These calls return -1 when queue is closed, deactivated (in which case errno
== ESHUTDOWN
), when a signal occurs (in which case errno
== EINTR
, or if the time specified in timeout elapses (in which case errno
== EWOULDBLOCK
).
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >, and ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
Dump the state of an object.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >, and ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
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pure virtual |
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pure virtual |
Enqueue a <ACE_Message_Block *> into the tail of the queue. Returns number of items in queue if the call succeeds or -1 otherwise. These calls return -1 when queue is closed, deactivated (in which case errno
== ESHUTDOWN
), when a signal occurs (in which case errno
== EINTR
, or if the time specified in timeout elapses (in which case errno
== EWOULDBLOCK
).
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >, and ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
True if queue is empty, else false.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
True if queue is full, else false.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
Number of total bytes on the queue, i.e., sum of the message block sizes.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
New value of the number of total bytes on the queue, i.e., sum of the message block sizes.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
Number of total messages on the queue.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
Number of total length on the queue, i.e., sum of the message block lengths.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
New value of the number of total length on the queue, i.e., sum of the message block lengths.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
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pure virtual |
Get the notification strategy for the Message_Queue.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
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pure virtual |
Set the notification strategy for the Message_Queue.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
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private |
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pure virtual |
Retrieve the first ACE_Message_Block without removing it. Note that timeout uses <{absolute}> time rather than <{relative}> time. If the timeout elapses without receiving a message -1 is returned and errno
is set to EWOULDBLOCK
. If the queue is deactivated -1 is returned and errno
is set to ESHUTDOWN
. Otherwise, returns -1 on failure, else the number of items still on the queue.
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >, and ACE_Dynamic_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >.
Pulse the queue to wake up any waiting threads. Changes the queue state to PULSED; future enqueue/dequeue operations proceed as in ACTIVATED state.
The | queue's state before this call. |
Implemented in ACE_Message_Queue_NT, ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
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virtual |
Returns the current state of the queue.
Reimplemented in ACE_Message_Queue< ACE_SYNCH_DECL, TIME_POLICY >, ACE_Message_Queue< ACE_MT_SYNCH >, ACE_Message_Queue< ACE_SYNCH >, and ACE_Message_Queue< ACE_SYNCH_USE, ACE_System_Time_Policy >.
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protected |
Indicates the state of the queue, which can be <ACTIVATED>, <DEACTIVATED>, or <PULSED>.