| TAO_RTEvent
    2.3.3
    | 
Abstract base class for the dispatching strategies. More...
#include <EC_Dispatching.h>

| Public Member Functions | |
| virtual | ~TAO_EC_Dispatching (void) | 
| Destructor...  More... | |
| virtual void | activate (void)=0 | 
| virtual void | shutdown (void)=0 | 
| virtual void | push (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, const RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info)=0 | 
| virtual void | push_nocopy (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info)=0 | 
Abstract base class for the dispatching strategies.
The dispatching strategies. The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.
| 
 | virtual | 
Destructor...
| 
 | pure virtual | 
Initialize all the data structures, activate any internal threads, etc.
Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.
| 
 | pure virtual | 
The consumer represented by proxy should receive event. It can use the information in qos_info to determine the event priority (among other things).
Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.
| 
 | pure virtual | 
| 
 | pure virtual | 
Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implemented in TAO_EC_Kokyu_Dispatching, TAO_EC_Priority_Dispatching, TAO_EC_MT_Dispatching, TAO_EC_TPC_Dispatching, TAO_EC_RTCORBA_Dispatching, and TAO_EC_Reactive_Dispatching.
 1.8.9.1
 1.8.9.1