ACE  6.3.3
Public Member Functions | Private Attributes | List of all members
ACE_Token_Name Class Reference

Allows Token_Manger to identify tokens. More...

#include <Local_Tokens.h>

Public Member Functions

 ACE_Token_Name (const ACE_TCHAR *token_name=0)
 Construction. More...
 
 ACE_Token_Name (const ACE_Token_Name &rhs)
 Copy construction. More...
 
virtual ~ACE_Token_Name (void)
 Destructor. More...
 
void operator= (const ACE_Token_Name &rhs)
 Copy. More...
 
bool operator== (const ACE_Token_Name &rhs) const
 Comparison. More...
 
const ACE_TCHARname (void) const
 Get the token name. More...
 
void name (const ACE_TCHAR *new_name)
 Set the token name. More...
 
void dump (void) const
 Dump the state of the class. More...
 

Private Attributes

ACE_TCHAR token_name_ [ACE_MAXTOKENNAMELEN]
 Name of the token. More...
 

Detailed Description

Allows Token_Manger to identify tokens.

For now, this is just a string. We need a string class anyway to use in ACE_Map_Manager. Having this class (instead of <ACE_SString>) allows us to easily change if needed. For instance, we may choose to identify tokens by name and type in the future.

Constructor & Destructor Documentation

ACE_Token_Name::ACE_Token_Name ( const ACE_TCHAR token_name = 0)

Construction.

ACE_Token_Name::ACE_Token_Name ( const ACE_Token_Name rhs)

Copy construction.

ACE_Token_Name::~ACE_Token_Name ( void  )
virtual

Destructor.

Member Function Documentation

void ACE_Token_Name::dump ( void  ) const

Dump the state of the class.

const ACE_TCHAR * ACE_Token_Name::name ( void  ) const
inline

Get the token name.

void ACE_Token_Name::name ( const ACE_TCHAR new_name)
inline

Set the token name.

void ACE_Token_Name::operator= ( const ACE_Token_Name rhs)
inline

Copy.

bool ACE_Token_Name::operator== ( const ACE_Token_Name rhs) const
inline

Comparison.

Member Data Documentation

ACE_TCHAR ACE_Token_Name::token_name_[ACE_MAXTOKENNAMELEN]
private

Name of the token.


The documentation for this class was generated from the following files: