TAO_CosEvent
2.2.0
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Define the interface for the pulling strategies. More...
#include <CEC_Pulling_Strategy.h>
Public Member Functions | |
virtual | ~TAO_CEC_Pulling_Strategy (void) |
destructor... More... | |
virtual void | activate (void)=0 |
virtual void | shutdown (void)=0 |
Define the interface for the pulling strategies.
The EC may be configured with different pulling strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.
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virtual |
destructor...
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pure virtual |
Initialize all the data structures, activate any internal threads, etc.
Implemented in TAO_CEC_Reactive_Pulling_Strategy.
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pure virtual |
Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implemented in TAO_CEC_Reactive_Pulling_Strategy.