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TAO
2.1.3
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Use the Leader/Follower loop to wait for one specific event in the invocation path. More...
#include <LF_CH_Event.h>


Public Member Functions | |
| TAO_LF_CH_Event (void) | |
| Constructor. | |
| virtual | ~TAO_LF_CH_Event (void) |
| Destructor. | |
Public Member Functions inherited from TAO_LF_Event | |
| TAO_LF_Event (void) | |
| Constructor. | |
| virtual | ~TAO_LF_Event (void) |
| Destructor. | |
| virtual int | bind (TAO_LF_Follower *follower) |
| Bind a follower. | |
| virtual int | unbind (TAO_LF_Follower *follower) |
| Unbind the follower. | |
| void | reset_state (int new_state) |
| Reset the state, irrespective of the previous states. | |
| void | state_changed (int new_state, TAO_Leader_Follower &lf) |
| int | keep_waiting (void) |
| Check if we should keep waiting. | |
Private Types | |
| typedef ACE_Hash_Map_Manager_Ex < TAO_LF_Follower *, int, ACE_Hash< void * > , ACE_Equal_To < TAO_LF_Follower * > , TAO_SYNCH_MUTEX > | HASH_MAP |
Private Member Functions | |
| virtual void | state_changed_i (int new_state) |
| Validate and change the state. | |
| virtual void | set_state (int new_state) |
| Set the state irrespective of anything. | |
| virtual int | bind (TAO_LF_Follower *follower) |
| virtual int | unbind (TAO_LF_Follower *follower) |
| void | validate_state_change (int new_state) |
Private Attributes | |
| int | prev_state_ |
| The previous state that the LF_CH_Event was in. | |
| HASH_MAP | followers_ |
Friends | |
| class | TAO_LF_Multi_Event |
| int | successful (void) const |
| int | error_detected (void) const |
| virtual int | is_state_final (void) |
| Check whether we have reached the final state.. | |
Additional Inherited Members | |
Public Types inherited from TAO_LF_Event | |
| enum | { LFS_IDLE = 0, LFS_ACTIVE, LFS_CONNECTION_WAIT, LFS_SUCCESS, LFS_FAILURE, LFS_TIMEOUT, LFS_CONNECTION_CLOSED } |
Static Public Member Functions inherited from TAO_LF_Event | |
| static const char * | state_name (int st) |
Protected Member Functions inherited from TAO_LF_Event | |
| virtual void | state_changed_i (int new_state)=0 |
| Validate the state change. | |
Protected Attributes inherited from TAO_LF_Event | |
| int | state_ |
| The current state. | |
| TAO_LF_Follower * | follower_ |
| The bounded follower. | |
Use the Leader/Follower loop to wait for one specific event in the invocation path.
Concrete event types and manipulation class which is used for connection handling purposes.
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private |
| TAO_LF_CH_Event::TAO_LF_CH_Event | ( | void | ) |
Constructor.
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Destructor.
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privatevirtual |
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Return 1 if an error was detected while waiting for the event
Implements TAO_LF_Event.
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protectedvirtual |
Check whether we have reached the final state..
Implements TAO_LF_Event.
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privatevirtual |
Set the state irrespective of anything.
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privatevirtual |
Validate and change the state.
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Return 1 if the condition was satisfied successfully, 0 if it has not
Implements TAO_LF_Event.
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privatevirtual |
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private |
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friend |
The TAO_LF_Multi_Event class is another specialization of TAO_LF_Event, used for aggregating many connection handlers into a single event object. It requires friendship so that it can check the is_state_final() flag on each of its contained connection handlers.
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private |
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private |
The previous state that the LF_CH_Event was in.
1.8.1.2