ACE
6.0.7
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This data structure is meant to be used within a method or function... It performs automatic acquisition and release of a parameterized synchronization object ACE_LOCK. More...
#include <Guard_T.h>
Public Member Functions | |
ACE_Guard (ACE_LOCK &l) | |
ACE_Guard (ACE_LOCK &l, bool block) | |
ACE_Guard (ACE_LOCK &l, bool block, int become_owner) | |
~ACE_Guard (void) | |
Implicitly release the lock. | |
int | acquire (void) |
Explicitly acquire the lock. | |
int | tryacquire (void) |
Conditionally acquire the lock (i.e., won't block). | |
int | release (void) |
Explicitly release the lock, but only if it is held! | |
void | disown (void) |
bool | locked (void) const |
int | remove (void) |
Explicitly remove the lock. | |
void | dump (void) const |
Dump the state of an object. | |
Protected Member Functions | |
ACE_Guard (ACE_LOCK *lock) | |
Helper, meant for subclass only. | |
Protected Attributes | |
ACE_LOCK * | lock_ |
Pointer to the ACE_LOCK we're guarding. | |
int | owner_ |
Keeps track of whether we acquired the lock or failed. | |
Private Member Functions | |
void | operator= (const ACE_Guard< ACE_LOCK > &) |
ACE_Guard (const ACE_Guard< ACE_LOCK > &) |
This data structure is meant to be used within a method or function... It performs automatic acquisition and release of a parameterized synchronization object ACE_LOCK.
The ACE_LOCK class given as an actual parameter must provide, at the very least the acquire(), tryacquire(), release(), and remove() methods.
ACE_Guard::ACE_Guard | ( | ACE_LOCK & | l | ) |
ACE_Guard::ACE_Guard | ( | ACE_LOCK & | l, |
bool | block | ||
) |
Implicitly and automatically acquire (or try to acquire) the lock. If block is non-0 then acquire() the ACE_LOCK, else tryacquire() it.
ACE_Guard::ACE_Guard | ( | ACE_LOCK & | l, |
bool | block, | ||
int | become_owner | ||
) |
Initialize the guard without implicitly acquiring the lock. The become_owner parameter indicates whether the guard should release the lock implicitly on destruction. The block parameter is ignored and is used here to disambiguate with the preceding constructor.
ACE_Guard::~ACE_Guard | ( | void | ) |
Implicitly release the lock.
ACE_Guard::ACE_Guard | ( | ACE_LOCK * | lock | ) | [inline, protected] |
Helper, meant for subclass only.
ACE_Guard::ACE_Guard | ( | const ACE_Guard< ACE_LOCK > & | ) | [private] |
int ACE_Guard::acquire | ( | void | ) |
Explicitly acquire the lock.
Reimplemented in ACE_Read_Guard, and ACE_Write_Guard.
void ACE_Guard::disown | ( | void | ) |
Relinquish ownership of the lock so that it is not released implicitly in the destructor.
void ACE_Guard::dump | ( | void | ) | const |
Dump the state of an object.
Reimplemented in ACE_Read_Guard, and ACE_Write_Guard.
bool ACE_Guard::locked | ( | void | ) | const |
true if locked, false if couldn't acquire the lock (errno will contain the reason for this).
void ACE_Guard::operator= | ( | const ACE_Guard< ACE_LOCK > & | ) | [private] |
int ACE_Guard::release | ( | void | ) |
Explicitly release the lock, but only if it is held!
int ACE_Guard::remove | ( | void | ) |
Explicitly remove the lock.
int ACE_Guard::tryacquire | ( | void | ) |
Conditionally acquire the lock (i.e., won't block).
Reimplemented in ACE_Read_Guard, and ACE_Write_Guard.
ACE_LOCK* ACE_Guard::lock_ [protected] |
Pointer to the ACE_LOCK we're guarding.
int ACE_Guard::owner_ [protected] |
Keeps track of whether we acquired the lock or failed.