TAO_PortableServer 2.0.2
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Id uniqueness strategy. More...
#include <Active_Object_Map.h>
Public Member Functions | |
virtual | ~TAO_Id_Uniqueness_Strategy (void) |
Virtual destructor. | |
virtual int | is_servant_in_map (PortableServer::Servant servant, bool &deactivated)=0 |
Must be used with UNIQUE_ID policy. | |
virtual int | unbind_using_user_id (const PortableServer::ObjectId &user_id)=0 |
virtual int | find_user_id_using_servant (PortableServer::Servant servant, PortableServer::ObjectId_out user_id)=0 |
virtual int | find_system_id_using_servant (PortableServer::Servant servant, PortableServer::ObjectId_out system_id, CORBA::Short &priority)=0 |
virtual int | bind_using_user_id (PortableServer::Servant servant, const PortableServer::ObjectId &user_id, CORBA::Short priority, TAO_Active_Object_Map_Entry *&entry)=0 |
virtual CORBA::Boolean | remaining_activations (PortableServer::Servant servant)=0 |
void | set_active_object_map (TAO_Active_Object_Map *active_object_map) |
Set the active map. | |
Protected Attributes | |
TAO_Active_Object_Map * | active_object_map_ |
Pointer to the active map. |
Id uniqueness strategy.
Strategy for implementing points of variation between the UNIQUE_ID and the MULTIPLE_ID policies.
TAO_Id_Uniqueness_Strategy::~TAO_Id_Uniqueness_Strategy | ( | void | ) | [virtual] |
Virtual destructor.
virtual int TAO_Id_Uniqueness_Strategy::bind_using_user_id | ( | PortableServer::Servant | servant, |
const PortableServer::ObjectId & | user_id, | ||
CORBA::Short | priority, | ||
TAO_Active_Object_Map_Entry *& | entry | ||
) | [pure virtual] |
Can be used with any policy. With the SYSTEM_ID policy, user_id is actually system_id
.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy.
virtual int TAO_Id_Uniqueness_Strategy::find_system_id_using_servant | ( | PortableServer::Servant | servant, |
PortableServer::ObjectId_out | system_id, | ||
CORBA::Short & | priority | ||
) | [pure virtual] |
Must be used with UNIQUE_ID policy. With the SYSTEM_ID policy, <user_id> is actually system_id.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy.
virtual int TAO_Id_Uniqueness_Strategy::find_user_id_using_servant | ( | PortableServer::Servant | servant, |
PortableServer::ObjectId_out | user_id | ||
) | [pure virtual] |
Must be used with UNIQUE_ID policy. With the SYSTEM_ID policy, user_id is actually system_id
.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy.
virtual int TAO_Id_Uniqueness_Strategy::is_servant_in_map | ( | PortableServer::Servant | servant, |
bool & | deactivated | ||
) | [pure virtual] |
Must be used with UNIQUE_ID policy.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy.
virtual CORBA::Boolean TAO_Id_Uniqueness_Strategy::remaining_activations | ( | PortableServer::Servant | servant | ) | [pure virtual] |
Are there any remaining activations of servant in the active object map? Can be used with any policy.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy.
void TAO_Id_Uniqueness_Strategy::set_active_object_map | ( | TAO_Active_Object_Map * | active_object_map | ) |
Set the active map.
virtual int TAO_Id_Uniqueness_Strategy::unbind_using_user_id | ( | const PortableServer::ObjectId & | user_id | ) | [pure virtual] |
Can be used with any policy. With the SYSTEM_ID policy, user_id is actually system_id
.
Implemented in TAO_Unique_Id_Strategy, and TAO_Multiple_Id_Strategy.
Pointer to the active map.