Base class for the server's abstract factory that manufactures various strategies of special utility to it. This simply serves as an interface to a subclass that REALLY gets specified and loaded by the Service Configurator. More...
#include <Server_Strategy_Factory.h>


Classes | |
| struct | Active_Object_Map_Creation_Parameters | 
Public Member Functions | |
| TAO_Server_Strategy_Factory (void) | |
| Constructor.   | |
| virtual | ~TAO_Server_Strategy_Factory (void) | 
| Destructor.   | |
| virtual int | open (TAO_ORB_Core *orb_core) | 
| virtual int | enable_poa_locking (void) | 
| Enable POA locking?   | |
| virtual int | activate_server_connections (void) | 
| Are server connections active (i.e. run in their own thread).   | |
| virtual int | thread_per_connection_timeout (ACE_Time_Value &timeout) | 
| virtual int | server_connection_thread_flags (void) | 
| The thread activation parameters.   | |
| virtual int | server_connection_thread_count (void) | 
| virtual const  Active_Object_Map_Creation_Parameters &  | active_object_map_creation_parameters (void) const | 
| Return the active object map creation parameters.   | |
Protected Attributes | |
| Active_Object_Map_Creation_Parameters | active_object_map_creation_parameters_ | 
| Active object map creation parameters.   | |
Base class for the server's abstract factory that manufactures various strategies of special utility to it. This simply serves as an interface to a subclass that REALLY gets specified and loaded by the Service Configurator.
| TAO_Server_Strategy_Factory::TAO_Server_Strategy_Factory | ( | void | ) | 
Constructor.
| TAO_Server_Strategy_Factory::~TAO_Server_Strategy_Factory | ( | void | ) |  [virtual] | 
        
Destructor.
| int TAO_Server_Strategy_Factory::activate_server_connections | ( | void | ) |  [virtual] | 
        
Are server connections active (i.e. run in their own thread).
Reimplemented in TAO_Default_Server_Strategy_Factory.
| const TAO_Server_Strategy_Factory::Active_Object_Map_Creation_Parameters & TAO_Server_Strategy_Factory::active_object_map_creation_parameters | ( | void | ) |  const [virtual] | 
        
Return the active object map creation parameters.
| int TAO_Server_Strategy_Factory::enable_poa_locking | ( | void | ) |  [virtual] | 
        
Enable POA locking?
Reimplemented in TAO_Default_Server_Strategy_Factory.
| int TAO_Server_Strategy_Factory::open | ( | TAO_ORB_Core * | orb_core | ) |  [virtual] | 
        
Call <open> on various strategies. This is not performed in <init> so that the other portions of the ORB have a chance to "settle" in their initialization since the streategies herein might need some of that information.
Reimplemented in TAO_Default_Server_Strategy_Factory.
| int TAO_Server_Strategy_Factory::server_connection_thread_count | ( | void | ) |  [virtual] | 
        
Reimplemented in TAO_Default_Server_Strategy_Factory.
| int TAO_Server_Strategy_Factory::server_connection_thread_flags | ( | void | ) |  [virtual] | 
        
The thread activation parameters.
Reimplemented in TAO_Default_Server_Strategy_Factory.
| int TAO_Server_Strategy_Factory::thread_per_connection_timeout | ( | ACE_Time_Value & | timeout | ) |  [virtual] | 
        
Obtain the timeout value used by the thread-per-connection server threads to poll the shutdown flag in the ORB. Return -1 if the ORB should use the compile-time defaults. If the return value is zero then the threads block without timeouts.
Reimplemented in TAO_Default_Server_Strategy_Factory.
Active_Object_Map_Creation_Parameters TAO_Server_Strategy_Factory::active_object_map_creation_parameters_ [protected] | 
        
Active object map creation parameters.
 1.6.2