Use the Leader/Follower loop to wait for one specific event in the invocation path. More...
#include <LF_Multi_Event.h>


| Classes | |
| struct | Event_Node | 
| Public Member Functions | |
| TAO_LF_Multi_Event (void) | |
| Constructor. | |
| virtual | ~TAO_LF_Multi_Event (void) | 
| Destructor. | |
| virtual int | bind (TAO_LF_Follower *follower) | 
| propogate the follower to all the events in the collection. | |
| virtual int | unbind (TAO_LF_Follower *follower) | 
| Unbind the follower from all the collected events. | |
| void | add_event (TAO_Connection_Handler *ch) | 
| Adds a handler to the collection. | |
| TAO_Connection_Handler * | winner (void) | 
| TAO_Transport * | base_transport (void) | 
| Returns the transport associated with the first entry in the collection. | |
| int | successful (void) const | 
| int | error_detected (void) const | 
| Protected Member Functions | |
| virtual void | state_changed_i (int new_state) | 
| Validate the state change. | |
| virtual int | is_state_final (void) | 
| Check whether we have reached the final state.. | |
| Private Member Functions | |
| void | operator= (const TAO_LF_Multi_Event &) | 
| TAO_LF_Multi_Event (const TAO_LF_Multi_Event &) | |
| Private Attributes | |
| struct Event_Node * | events_ | 
| TAO_Connection_Handler * | winner_ | 
Use the Leader/Follower loop to wait for one specific event in the invocation path.
Used by the parallel connection strategy for waiting on one of many connections.
| TAO_LF_Multi_Event::TAO_LF_Multi_Event | ( | void | ) | 
Constructor.
| TAO_LF_Multi_Event::~TAO_LF_Multi_Event | ( | void | ) |  [virtual] | 
Destructor.
| TAO_LF_Multi_Event::TAO_LF_Multi_Event | ( | const TAO_LF_Multi_Event & | ) |  [private] | 
| void TAO_LF_Multi_Event::add_event | ( | TAO_Connection_Handler * | ch | ) | 
Adds a handler to the collection.
| TAO_Transport * TAO_LF_Multi_Event::base_transport | ( | void | ) | 
Returns the transport associated with the first entry in the collection.
| int TAO_LF_Multi_Event::bind | ( | TAO_LF_Follower * | follower | ) |  [virtual] | 
propogate the follower to all the events in the collection.
Reimplemented from TAO_LF_Event.
| int TAO_LF_Multi_Event::error_detected | ( | void | ) | const  [virtual] | 
Return 1 if an error was detected while waiting for the event - This iterates over the list of events and returns 1 only if all of them return 1 from error_detected.
Implements TAO_LF_Event.
| int TAO_LF_Multi_Event::is_state_final | ( | void | ) |  [protected, virtual] | 
Check whether we have reached the final state..
Implements TAO_LF_Event.
| void TAO_LF_Multi_Event::operator= | ( | const TAO_LF_Multi_Event & | ) |  [private] | 
| void TAO_LF_Multi_Event::state_changed_i | ( | int | new_state | ) |  [protected, virtual] | 
Validate the state change.
Implements TAO_LF_Event.
| int TAO_LF_Multi_Event::successful | ( | void | ) | const  [virtual] | 
Return 1 if the condition was satisfied successfully, 0 if it has not - This iterates over the list of attached events and returns 1 if any of them return 1 from successful.
Implements TAO_LF_Event.
| int TAO_LF_Multi_Event::unbind | ( | TAO_LF_Follower * | follower | ) |  [virtual] | 
Unbind the follower from all the collected events.
Reimplemented from TAO_LF_Event.
| TAO_Connection_Handler * TAO_LF_Multi_Event::winner | ( | void | ) | 
Returns the connection handler that caused the successful status to be returned.
| struct Event_Node* TAO_LF_Multi_Event::events_  [private] | 
| TAO_Connection_Handler* TAO_LF_Multi_Event::winner_  [mutable, private] | 
 1.6.2
 1.6.2