ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, > Class Template Reference

A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs which can enqueue multiple messages in one call. More...

#include <Message_Queue_T.h>

Inheritance diagram for ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >:

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Collaboration diagram for ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >:

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List of all members.

Public Member Functions

 ACE_Message_Queue_Ex_N (size_t high_water_mark=ACE_Message_Queue_Base::DEFAULT_HWM, size_t low_water_mark=ACE_Message_Queue_Base::DEFAULT_LWM, ACE_Notification_Strategy *ns=0)
virtual ~ACE_Message_Queue_Ex_N (void)
 Close down the message queue and release all resources.
virtual int enqueue_head (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *tv=0)
virtual int enqueue_tail (ACE_MESSAGE_TYPE *new_item, ACE_Time_Value *tv=0)

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.

Protected Member Functions

ACE_Message_Blockwrap_with_mbs_i (ACE_MESSAGE_TYPE *new_item)


Detailed Description

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL>
class ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >

A threaded message queueing facility, modeled after the queueing facilities in System V STREAMs which can enqueue multiple messages in one call.

As ACE_Message_Queue_Ex, ACE_Message_Queue_Ex_N is a strongly-typed version of the ACE_Message_Queue. If ACE_SYNCH_DECL is ACE_MT_SYNCH then all operations are thread-safe. Otherwise, if it's ACE_NULL_SYNCH then there's no locking overhead.

The ACE_MESSAGE_TYPE messages that are sent to this queue can be chained. Messages are expected to have a next method that returns the next message in the chain; ACE_Message_Queue_Ex_N uses this method to run through all the incoming messages and enqueue them in one call.


Constructor & Destructor Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >::ACE_Message_Queue_Ex_N ( size_t  high_water_mark = ACE_Message_Queue_Base::DEFAULT_HWM,
size_t  low_water_mark = ACE_Message_Queue_Base::DEFAULT_LWM,
ACE_Notification_Strategy ns = 0 
) [inline]

Initialize an ACE_Message_Queue_Ex_N. The high_water_mark determines how many bytes can be stored in a queue before it's considered "full." Supplier threads must block until the queue is no longer full. The low_water_mark determines how many bytes must be in the queue before supplier threads are allowed to enqueue additional messages. By default, the high_water_mark equals the low_water_mark, which means that suppliers will be able to enqueue new messages as soon as a consumer removes any message from the queue. Making the low_water_mark smaller than the high_water_mark forces consumers to drain more messages from the queue before suppliers can enqueue new messages, which can minimize the "silly window syndrome."

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >::~ACE_Message_Queue_Ex_N ( void   )  [inline, virtual]

Close down the message queue and release all resources.


Member Function Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
int ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >::enqueue_head ( ACE_MESSAGE_TYPE *  new_item,
ACE_Time_Value tv = 0 
) [inline, virtual]

Enqueue one or more ACE_MESSAGE_TYPE objects at the head of the queue. If the new_item next() pointer is non-zero, it is assumed to be the start of a series of ACE_MESSAGE_TYPE objects connected via their next() pointers. The series of blocks will be added to the queue in the same order they are passed in as.

Parameters:
new_item Pointer to an ACE_MESSAGE_TYPE that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well.
tv The absolute time the caller will wait until for the block to be queued.
Return values:
>0 The number of ACE_MESSAGE_TYPE objects on the queue after adding the specified block(s).
-1 On failure. errno holds the reason. Common errno values are:
  • EWOULDBLOCK: the timeout elapsed
  • ESHUTDOWN: the queue was deactivated or pulsed

Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE >.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
int ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >::enqueue_tail ( ACE_MESSAGE_TYPE *  new_item,
ACE_Time_Value tv = 0 
) [inline, virtual]

Enqueue one or more ACE_MESSAGE_TYPE objects at the tail of the queue. If the new_item next() pointer is non-zero, it is assumed to be the start of a series of ACE_MESSAGE_TYPE objects connected via their next() pointers. The series of blocks will be added to the queue in the same order they are passed in as.

Parameters:
new_item Pointer to an ACE_MESSAGE_TYPE that will be added to the queue. If the block's next() pointer is non-zero, all blocks chained from the next() pointer are enqueued as well.
tv The absolute time the caller will wait until for the block to be queued.
Return values:
>0 The number of ACE_MESSAGE_TYPE objects on the queue after adding the specified block(s).
-1 On failure. errno holds the reason. Common errno values are:
  • EWOULDBLOCK: the timeout elapsed
  • ESHUTDOWN: the queue was deactivated or pulsed

Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE >.

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Block * ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >::wrap_with_mbs_i ( ACE_MESSAGE_TYPE *  new_item  )  [inline, protected]

An helper method that wraps the incoming chain messages with ACE_Message_Blocks.


Member Data Documentation

template<class ACE_MESSAGE_TYPE, ACE_SYNCH_DECL >
ACE_Message_Queue_Ex_N< ACE_MESSAGE_TYPE, >::ACE_ALLOC_HOOK_DECLARE

Declare the dynamic allocation hooks.

Reimplemented from ACE_Message_Queue_Ex< ACE_MESSAGE_TYPE, ACE_SYNCH_USE >.


The documentation for this class was generated from the following files:

Generated on Mon Sep 15 07:15:46 2008 for ACE by  doxygen 1.5.5