#include <LF_CH_Event.h>
Inheritance diagram for TAO_LF_CH_Event:
[NOHEADER] | |
int | successful (void) const |
int | error_detected (void) const |
void | reset_state (int new_state) |
Reset the state, irrespective of the previous states. | |
virtual int | is_state_final (void) |
Check whether we have reached the final state.. | |
Public Methods | |
TAO_LF_CH_Event (void) | |
Constructor. | |
virtual | ~TAO_LF_CH_Event (void) |
Destructor. | |
Private Methods | |
virtual void | state_changed_i (int new_state) |
Validate and change the state. | |
virtual void | set_state (int new_state) |
Set the state irrespective of anything. | |
Private Attributes | |
int | prev_state_ |
The previous state that the LF_CH_Event was in. |
Concrete event types and manipulation class which is used for connection handleing purposes.
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Constructor.
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Destructor.
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Return 1 if an error was detected while waiting for the event Implements TAO_LF_Event. |
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Check whether we have reached the final state..
Implements TAO_LF_Event. |
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Reset the state, irrespective of the previous states.
Reimplemented from TAO_LF_Event. |
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Set the state irrespective of anything.
Reimplemented from TAO_LF_Event. |
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Validate and change the state.
Implements TAO_LF_Event. |
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Return 1 if the condition was satisfied successfully, 0 if it has not Implements TAO_LF_Event. |
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The previous state that the LF_CH_Event was in.
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