Course Synopsis
CS 395-2 provides an intensive focus on conceptual and practical
aspects of designing, implementing, and debugging complex concurrent
and distributed software systems using QoS-enabled middleware for
distributed real-time and embedded (DRE) systems. Key topics covered
in this course include:
Design and implementation based on patterns and frameworks are central
themes to enable the construction of reusable, extensible, efficient,
and maintainable distributed system middleware and applications. In
addition, abstraction based on patterns and OO techniques (such as
separation of interface from implementation) will be the central
concepts and principles throughout the course. These concepts and
principles will enable you to construct reusable, extensible,
efficient, and maintainable distributed system middleware and
applications.
Patterns will be taught so that you will have good role models for
structuring their own designs, as well as to clearly articulate the
tradeoffs of alternative methods for designing systems. OO techniques
will be taught so that you will learn by example how to build highly
decentralized distributed system software architectures that decouple
inter-dependencies between components.
We will construct distributed system components and applications using
popular programming tools available on modern operating systems, such
as make, emacs, CVS, C++, CORBA, ACE, OpenDDS, OpenSplice,
and TAO. You
are expected to be familiar with C++ and UNIX or Windows.
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