This is the main dispatcher of signals for ACE. It improves the existing UNIX signal handling mechanism by allowing C++ objects to handle signals in a way that avoids the use of global/static variables and functions. More...
#include <Sig_Handler.h>


Public Member Functions | |
| ACE_Sig_Handler (void) | |
| Default constructor. | |
| virtual | ~ACE_Sig_Handler (void) |
| Destructor. | |
| virtual int | register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0) |
| virtual int | remove_handler (int signum, ACE_Sig_Action *new_disp=0, ACE_Sig_Action *old_disp=0, int sigkey=-1) |
| virtual ACE_Event_Handler * | handler (int signum) |
| Return the ACE_Sig_Handler associated with signum. | |
| virtual ACE_Event_Handler * | handler (int signum, ACE_Event_Handler *) |
| void | dump (void) const |
| Dump the state of an object. | |
Static Public Member Functions | |
| static int | sig_pending (void) |
| True if there is a pending signal. | |
| static void | sig_pending (int) |
| Reset the value of <sig_pending_> so that no signal is pending. | |
| static void | dispatch (int, siginfo_t *, ucontext_t *) |
Public Attributes | |
| ACE_ALLOC_HOOK_DECLARE | |
| Declare the dynamic allocation hooks. | |
Static Protected Member Functions | |
| static ACE_Event_Handler * | handler_i (int signum, ACE_Event_Handler *) |
| static int | register_handler_i (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0) |
| static int | in_range (int signum) |
| Check whether the SIGNUM is within the legal range of signals. | |
Static Protected Attributes | |
| static sig_atomic_t | sig_pending_ = 0 |
| Keeps track of whether a signal is pending. | |
Static Private Attributes | |
| static ACE_Event_Handler * | signal_handlers_ [ACE_NSIG] |
This is the main dispatcher of signals for ACE. It improves the existing UNIX signal handling mechanism by allowing C++ objects to handle signals in a way that avoids the use of global/static variables and functions.
Using this class a program can register an ACE_Event_Handler with the ACE_Sig_Handler in order to handle a designated signum. When a signal occurs that corresponds to this signum, the handle_signal method of the registered ACE_Event_Handler is invoked automatically.
Definition at line 43 of file Sig_Handler.h.
| ACE_Sig_Handler::ACE_Sig_Handler | ( | void | ) |
| ACE_Sig_Handler::~ACE_Sig_Handler | ( | void | ) | [virtual] |
| void ACE_Sig_Handler::dispatch | ( | int | signum, | |
| siginfo_t * | siginfo, | |||
| ucontext_t * | ucontext | |||
| ) | [static] |
Callback routine registered with sigaction(2) that dispatches the <handle_signal> method of the appropriate pre-registered ACE_Event_Handler.
Reimplemented in ACE_Sig_Handlers.
Definition at line 228 of file Sig_Handler.cpp.
00231 { 00232 ACE_TRACE ("ACE_Sig_Handler::dispatch"); 00233 00234 // Save/restore errno. 00235 ACE_Errno_Guard error (errno); 00236 00237 // We can't use the <sig_pending> call here because that acquires 00238 // the lock, which is non-portable... 00239 ACE_Sig_Handler::sig_pending_ = 1; 00240 00241 // Darn well better be in range since the OS dispatched this... 00242 ACE_ASSERT (ACE_Sig_Handler::in_range (signum)); 00243 00244 ACE_Event_Handler *eh = ACE_Sig_Handler::signal_handlers_[signum]; 00245 00246 if (eh != 0) 00247 { 00248 if (eh->handle_signal (signum, siginfo, ucontext) == -1) 00249 { 00250 // Define the default disposition. 00251 ACE_Sig_Action sa ((ACE_SignalHandler) SIG_DFL, (sigset_t *) 0); 00252 00253 ACE_Sig_Handler::signal_handlers_[signum] = 0; 00254 00255 // Remove the current disposition by registering the default 00256 // disposition. 00257 sa.register_action (signum); 00258 00259 // Allow the event handler to close down if necessary. 00260 eh->handle_close (ACE_INVALID_HANDLE, 00261 ACE_Event_Handler::SIGNAL_MASK); 00262 } 00263 #if defined (ACE_WIN32) 00264 else 00265 // Win32 is weird in the sense that it resets the signal 00266 // disposition to SIG_DFL after a signal handler is 00267 // dispatched. Therefore, to workaround this "feature" we 00268 // must re-register the <ACE_Event_Handler> with <signum> 00269 // explicitly. 00270 ACE_Sig_Handler::register_handler_i (signum, 00271 eh); 00272 #endif /* ACE_WIN32*/ 00273 } 00274 }
| void ACE_Sig_Handler::dump | ( | void | ) | const |
Dump the state of an object.
Reimplemented in ACE_Sig_Handlers.
Definition at line 60 of file Sig_Handler.cpp.
00061 { 00062 #if defined (ACE_HAS_DUMP) 00063 ACE_TRACE ("ACE_Sig_Handler::dump"); 00064 #endif /* ACE_HAS_DUMP */ 00065 }
| ACE_Event_Handler * ACE_Sig_Handler::handler | ( | int | signum, | |
| ACE_Event_Handler * | new_sh | |||
| ) | [virtual] |
Set a new ACE_Event_Handler that is associated with signum. Return the existing handler.
Reimplemented in ACE_Sig_Handlers.
Definition at line 123 of file Sig_Handler.cpp.
00125 { 00126 ACE_TRACE ("ACE_Sig_Handler::handler"); 00127 ACE_MT (ACE_Recursive_Thread_Mutex *lock = 00128 ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object 00129 (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); 00130 ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); 00131 00132 return ACE_Sig_Handler::handler_i (signum, new_sh); 00133 }
| ACE_Event_Handler * ACE_Sig_Handler::handler | ( | int | signum | ) | [virtual] |
Return the ACE_Sig_Handler associated with signum.
Reimplemented in ACE_Sig_Handlers.
Definition at line 91 of file Sig_Handler.cpp.
00092 { 00093 ACE_TRACE ("ACE_Sig_Handler::handler"); 00094 ACE_MT (ACE_Recursive_Thread_Mutex *lock = 00095 ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object 00096 (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); 00097 ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); 00098 00099 if (ACE_Sig_Handler::in_range (signum)) 00100 return ACE_Sig_Handler::signal_handlers_[signum]; 00101 else 00102 return 0; 00103 }
| ACE_Event_Handler * ACE_Sig_Handler::handler_i | ( | int | signum, | |
| ACE_Event_Handler * | new_sh | |||
| ) | [static, protected] |
Set a new ACE_Event_Handler that is associated with signum. Return the existing handler. Does not acquire any locks so that it can be called from a signal handler, such as <dispatch>.
Definition at line 106 of file Sig_Handler.cpp.
00108 { 00109 ACE_TRACE ("ACE_Sig_Handler::handler_i"); 00110 00111 if (ACE_Sig_Handler::in_range (signum)) 00112 { 00113 ACE_Event_Handler *sh = ACE_Sig_Handler::signal_handlers_[signum]; 00114 00115 ACE_Sig_Handler::signal_handlers_[signum] = new_sh; 00116 return sh; 00117 } 00118 else 00119 return 0; 00120 }
| int ACE_Sig_Handler::in_range | ( | int | signum | ) | [static, protected] |
Check whether the SIGNUM is within the legal range of signals.
Definition at line 11 of file Sig_Handler.inl.
| int ACE_Sig_Handler::register_handler | ( | int | signum, | |
| ACE_Event_Handler * | new_sh, | |||
| ACE_Sig_Action * | new_disp = 0, |
|||
| ACE_Event_Handler ** | old_sh = 0, |
|||
| ACE_Sig_Action * | old_disp = 0 | |||
| ) | [virtual] |
Add a new ACE_Event_Handler and a new sigaction associated with signum. Passes back the existing ACE_Event_Handler and its sigaction if pointers are non-zero. Returns -1 on failure and >= 0 on success.
Reimplemented in ACE_Sig_Handlers.
Definition at line 175 of file Sig_Handler.cpp.
00180 { 00181 ACE_TRACE ("ACE_Sig_Handler::register_handler"); 00182 ACE_MT (ACE_Recursive_Thread_Mutex *lock = 00183 ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object 00184 (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); 00185 ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); 00186 00187 return ACE_Sig_Handler::register_handler_i (signum, 00188 new_sh, 00189 new_disp, 00190 old_sh, 00191 old_disp); 00192 }
| int ACE_Sig_Handler::register_handler_i | ( | int | signum, | |
| ACE_Event_Handler * | new_sh, | |||
| ACE_Sig_Action * | new_disp = 0, |
|||
| ACE_Event_Handler ** | old_sh = 0, |
|||
| ACE_Sig_Action * | old_disp = 0 | |||
| ) | [static, protected] |
This implementation method is called by <register_handler> and dispatch. It doesn't do any locking so that it can be called within a signal handler, such as dispatch. It adds a new ACE_Event_Handler and a new sigaction associated with signum. Passes back the existing ACE_Event_Handler and its sigaction if pointers are non-zero. Returns -1 on failure and >= 0 on success.
Definition at line 140 of file Sig_Handler.cpp.
00145 { 00146 ACE_TRACE ("ACE_Sig_Handler::register_handler_i"); 00147 00148 if (ACE_Sig_Handler::in_range (signum)) 00149 { 00150 ACE_Sig_Action sa; // Define a "null" action. 00151 ACE_Event_Handler *sh = ACE_Sig_Handler::handler_i (signum, new_sh); 00152 00153 // Return a pointer to the old <ACE_Sig_Handler> if the user 00154 // asks for this. 00155 if (old_sh != 0) 00156 *old_sh = sh; 00157 00158 // Make sure that <new_disp> points to a valid location if the 00159 // user doesn't care... 00160 if (new_disp == 0) 00161 new_disp = &sa; 00162 00163 new_disp->handler (ace_signal_handler_dispatcher); 00164 return new_disp->register_action (signum, old_disp); 00165 } 00166 else 00167 return -1; 00168 }
| int ACE_Sig_Handler::remove_handler | ( | int | signum, | |
| ACE_Sig_Action * | new_disp = 0, |
|||
| ACE_Sig_Action * | old_disp = 0, |
|||
| int | sigkey = -1 | |||
| ) | [virtual] |
Remove the ACE_Event_Handler currently associated with signum. sigkey is ignored in this implementation since there is only one instance of a signal handler. Install the new disposition (if given) and return the previous disposition (if desired by the caller). Returns 0 on success and -1 if signum is invalid.
Reimplemented in ACE_Sig_Handlers.
Definition at line 197 of file Sig_Handler.cpp.
00201 { 00202 ACE_TRACE ("ACE_Sig_Handler::remove_handler"); 00203 ACE_MT (ACE_Recursive_Thread_Mutex *lock = 00204 ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object 00205 (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); 00206 ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); 00207 00208 if (ACE_Sig_Handler::in_range (signum)) 00209 { 00210 ACE_Sig_Action sa (SIG_DFL, (sigset_t *) 0); // Define the default disposition. 00211 00212 if (new_disp == 0) 00213 new_disp = &sa; 00214 00215 ACE_Sig_Handler::signal_handlers_[signum] = 0; 00216 00217 // Register either the new disposition or restore the default. 00218 return new_disp->register_action (signum, old_disp); 00219 } 00220 00221 return -1; 00222 }
| void ACE_Sig_Handler::sig_pending | ( | int | pending | ) | [static] |
Reset the value of <sig_pending_> so that no signal is pending.
Definition at line 79 of file Sig_Handler.cpp.
00080 { 00081 ACE_TRACE ("ACE_Sig_Handler::sig_pending"); 00082 00083 ACE_MT (ACE_Recursive_Thread_Mutex *lock = 00084 ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object 00085 (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); 00086 ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); 00087 ACE_Sig_Handler::sig_pending_ = pending; 00088 }
| int ACE_Sig_Handler::sig_pending | ( | void | ) | [static] |
True if there is a pending signal.
Definition at line 68 of file Sig_Handler.cpp.
00069 { 00070 ACE_TRACE ("ACE_Sig_Handler::sig_pending"); 00071 ACE_MT (ACE_Recursive_Thread_Mutex *lock = 00072 ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object 00073 (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK); 00074 ACE_Guard<ACE_Recursive_Thread_Mutex> m (*lock)); 00075 return ACE_Sig_Handler::sig_pending_ != 0; 00076 }
Declare the dynamic allocation hooks.
Reimplemented in ACE_Sig_Handlers.
Definition at line 106 of file Sig_Handler.h.
sig_atomic_t ACE_Sig_Handler::sig_pending_ = 0 [static, protected] |
Keeps track of whether a signal is pending.
Definition at line 138 of file Sig_Handler.h.
ACE_Event_Handler * ACE_Sig_Handler::signal_handlers_ [static, private] |
Array used to store one user-defined Event_Handler for every signal.
Definition at line 143 of file Sig_Handler.h.
1.6.1