TAO_PortableServer 3.1.4
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Operation table lookup strategy based on linear search. Not efficient, but it works. More...
#include <Operation_Table_Linear_Search.h>
Public Member Functions | |
~TAO_Linear_Search_OpTable () override=default | |
Destructor. | |
int | find (const char *opname, TAO_Skeleton &skel_ptr, const unsigned int length=0) override |
See the documentation in the base class for details. | |
int | find (const char *opname, TAO_Collocated_Skeleton &skelfunc, TAO::Collocation_Strategy s, const unsigned int length=0) override |
int | bind (const char *opname, const TAO::Operation_Skeletons skelptr) override |
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virtual | ~TAO_Operation_Table () |
Private Member Functions | |
virtual const TAO_operation_db_entry * | lookup (const char *str)=0 |
Operation table lookup strategy based on linear search. Not efficient, but it works.
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overridedefault |
Destructor.
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overridevirtual |
Associate the skeleton skel_ptr with an operation named opname. Returns -1 on failure, 0 on success, 1 on duplicate.
Implements TAO_Operation_Table.
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overridevirtual |
Uses opname to look up the collocated skeleton function and pass it back in skelfunc. Returns non-negative integer on success, or -1 on failure.
Implements TAO_Operation_Table.
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overridevirtual |
See the documentation in the base class for details.
Implements TAO_Operation_Table.
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privatepure virtual |